<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>大屏渲染</title>
    <link rel="stylesheet" href="../static/css/atom.css">
</head>

<body>
    <div id="container"></div>

    <script type="importmap">
        {
          "imports": {
            "three": "../three/v170/three.module.min.js",
            "three/addons/": "../three/v170/"
          }
        }
      </script>

    <script type="module">
        import * as THREE from 'three';
        import { CSS2DRenderer, CSS2DObject } from "three/addons/renderers/CSS2DRenderer.js";
        import { CSS3DRenderer, CSS3DObject } from "three/addons/renderers/CSS3DRenderer.js";
        import { TrackballControls } from 'three/addons/controls/TrackballControls.js';
        import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
        import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
        import { DragControls } from 'three/addons/controls/DragControls.js';
        import { GUI } from 'three/addons/libs/lil-gui.module.min.js';

        console.log(`[THREE版本]`, THREE.REVISION);

        let camera, scene, renderer;
        let controls;

        init();
        animate();

        function init() {
            const container = document.getElementById('container');
            camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 5000);
            camera.position.set(500, 500, 500);

            scene = new THREE.Scene();

            const geometry = new THREE.BoxGeometry(200, 200, 200);
            const textureLoader = new THREE.TextureLoader();

            /* const material = new THREE.MeshBasicMaterial({
                color: 0xff00ff,// 颜色
            });
            const cube = new THREE.Mesh(geometry, material); */

            // 6个面设置不同的颜色
            const materials = [
                new THREE.MeshBasicMaterial({ color: 0xff0000 }), // 红色
                new THREE.MeshBasicMaterial({ color: 0x00ff00 }), // 绿色
                new THREE.MeshBasicMaterial({ color: 0x0000ff }), // 蓝色
                new THREE.MeshBasicMaterial({ color: 0xffff00 }), // 黄色
                new THREE.MeshBasicMaterial({ color: 0xff00ff }), // 品红色
                new THREE.MeshBasicMaterial({ color: 0x00ffff })  // 青色
            ];
            const cube = new THREE.Mesh(geometry, materials);
            scene.add(cube);

            renderer = new THREE.WebGLRenderer();
            renderer.setSize(window.innerWidth, window.innerHeight);
            renderer.setClearColor(0xADD8E6, 1);// 设置背景颜色
            container.appendChild(renderer.domElement);

            controls = new OrbitControls(camera, renderer.domElement);// 添加控制器
            controls.enablePan = true;// 添加平移功能

            var axesHelper = new THREE.AxesHelper(1000);
            scene.add(axesHelper);// 创建坐标轴辅助对象
        }

        function onWindowResize() {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        }

        function animate() {
            requestAnimationFrame(animate);
            controls.update();
            renderer.render(scene, camera);
        }
    </script>

</body>

</html>